I guess he's done cleaning up the mess now.
A fan art of the cute Wall-E by Pixar in line with his 10 year anniversary! I thought it was a great idea to practice hard surface modeling, PBR texturing and twist it with some character art by creating a game ready version of him. It was a great challenge to get all the functioning moving pieces put together and also keep it optimized.
High poly and low poly made in Maya, textured in Substance Painter and rendered in Marmoset Toolbag 3.
Textures are 4k and I've also used an emissive map for the button and battery power panel.